Whippersnappers should go back to whittlin their dice! |
I have a lot of mixed feelings about this. Fourth edition fixed a lot of things that were broken with 3.5 and I hate to see regression. That said, there are some good additions like rolling more d20's as bonuses rather than adding numbers as well as the increased character customization that 4e is sorely lacking and bringing back saving throws. It's kind of like dating your ex though. Sure you've both changed since the last time, but the same problems are still there at the core of the relationship. Some highlights:
The return of "The Tyranny of Chance", eg: rolling for hit points, rolling for stats, and save or die. There are two types of gamers: Gamblers and Tacticians. Gamblers enjoy leaving things to chance. Tacticians like knowing that if they play smart, they can win. Craps vs Chess if you will. It's a spectrum, since no one is entirely one or the other, but we are all more of one. Right now, D&D Next is a lot more craps than chess. Not really excited about that.
I only do one thing, so I'm gonna do it! |
The return of Fi-Tor the Fighter: Every class in the playtest takes up two sheets of paper with one exception: the fighter. One of the flaws of 3.5 was that spellcasters and skill classes would play and talk and do neat things while the fighter would role a d20 once every hour to hit something with a club. I'm also worried that there is no good way for a character to "hold aggro", meaning any encounter with half intelligent NPCs will involve trying to take out the cleric and wizard first. I'm hoping some of the background and build concepts will address these issues.
A "Good Old Days" production: I think what troubles me a lot is that this feels like a retro clone that a fan would make and, even more troublesome, they bring back some of the sacred cows that 4th edition had the courage to change. Dungeon World has me a lot more excited about old school D&D than D&D Next. If it was a company other than WOTC making it, I might be excited. The fact that it is WOTC means I expect more. It's kind of like if Ford re-introduced the Model T, but now it has an electric engine! I'm very troubled that they may be throwing the baby out with that bathwater for the sake of an "Old Timey" feel.
Thankfully, this is only a playtest. Mike Mearles has in fact released an article stating that some of the things in the playtest are there deliberately to gauge player reaction to them (melee vs laser cleric for example). Here's hoping the later playtests will be more encouraging. I'll get back to you all with more impressions after playing it a few times.